Friday, March 23, 2012

WEEK 4

This week, I do not attend the class. So, I just get all information from my group. Last week, prof asked us to complete an implementation table in elearning. Based on given example that provided in elearning, I try to fill in the table.

Manifestation of Rumpelstilskin’ Drama in the Learning Environment

No.

Topic

Elements of :

Guidelines for implementation

Manifestation in learning environment

1

Synopsis

situated learning

- Provide simple language

- Simplify the story

- A linear design

- Linear navigation enabling ready access to any media element in a sequential order

2

Plot

-introduction

- action starts

- climax

- falling action

- resolution

Active learning

- Provide dialog and picture of the story/ drama

- An opportunity for students to act based on given dialog.

- Students act individually based on their dialog / or their character in drama.

3

4

5

Setting

- Place

- Time

- Character

Themes

- Telling lies

Using one’s survival skills

Moral Values

Situated learning

- Provide multiple roles and perspectives

- The opportunity to express different point of view

- Students list out the settings, themes, and moral values of the drama from previous reading or acting.

6

Exercises

Cooperative learning

- Provide authentic assessment for groups

- Tasks are addressed to a group.

- Teacher divide the students into groups

- Each groups present their drama

- Grades for group presentation

After discuss with my group, this is all what we try to do. Our group will develop courseware about English Language subject for form 2 students. The topic that we chose is Language for aesthetic use. At the end of the lesson, students will be able to listen, read, view and respond to literary works.

Manifestation of Language for aesthetics use for form 2 English( Rumpelstiltskin )

in the Learning Environment

No.

Topic

Elements of :

Guidelines for implementation

Manifestation in learning environment

1

3.0 LANGUAGE FOR

AESTHETIC USE

3.1 Listen to, read, view and

respond to literary works

by:

a. understanding and telling in

one’s own words the story

and heard and/or read

and giving one’s opinion;

· opportunity for the sharing of narratives and stories

· Provide coaching and scaffolding at critical time

o Offer hints and strategies

· Provide access to expert

performances and the modeling of processes

Video with sound

Background music

1) Student is given the summary of the story.

- Student are asked to give their own opinion about the story

- Type the answer in the text box

2) Students will watch the video of Rumpelstiltskin

- Student is required to give and idea or opinion about the scene given

- Student are asked to give one unique name for the character of Rumpelstiltskin

b. recognizing elements in a

story such as

( i ) characters

( ii ) setting

( iii ) plot

introduction

action starts

climax

falling action

resolution

· Provide for integrated

assessment of learning within

the tasks

· Learning is an active process in which the learner uses sensory input and constructs meaning out of it.

· The opportunity for students to be effective performers with acquired knowledge, and to craft polished, performances or products

Provide coaching by the teacher at critical times, and scaffolding and fading of teacher support

Cognitive

· Organization effect

Constructivism

· Meaning requires understanding for the whole as well as part

Character images

Characters’ voice

Character images, images of scene and place

Character images, images of scene and place

· Students are required to use the different voice/ act as the character to pronoun the same sentences.

· Students need to match the character with the given sentence and description.

Drag and drop games (students match the character based on given dialog/ voices)

· Students are required to match the events with the correct setting.

· Students are required to name the sequence of events in the plot

· Students are required to rearrange the story according to the sequence of plot

c. explaining the message the

writer is trying to convey and

discussing how this relates

to one’s life;

· Provide authentic activities

· the opportunity to detect relevant versus. irrelevant information,

The video , graphic or animation about

  • Do not be greedy
  • Honesty
  • Do not boast
  • Selfish
  • Regretful

In our daily life

  • Students are required to match the moral values according to action of the characters

Next week, we will present this table in the class. GOOD LUCK !

Monday, March 12, 2012

WEEK 3

Multimedia Courseware Design Fundamentals.

Basic Principles of Multimedia Design and Development.

  1. Design

· Interactive design

- To help guide the users about what’s important and know what to do next.

· Graphic design

- The basic principles of color, form, texture, balance, contrast, continuity, etc.

· Navigational design

- determines how users get around

· Textual content

- designed for accessibility and readability

  1. Development

· Blueprint Phase

- Discuss and Verify Strategic and Project Planning

· Design Phase

- Draft Flowcharts and Storyboards

- Begin Design (Interface, Navigation, Graphics, Text, Treatment)

· Production Phase

- Make any required changes to Prototype Design

· Implementation Phase

- Conduct Quality Assurance Testing and Evaluation

  1. Analysis

· Needs Assessment

- helps to clearly explain the problem, identify the audience, ascertain the actual situation, determine optimal conditions, discover the challenges or barriers to achieving the optimal situation, and provide recommendations.

· Audience Analysis

- Entails interviewing past, present and future learners to gain insights.

· Subject Matter Analysis

- Involves consulting multiple sources to determine optimal content and optimal structure of that content.

Source : Staylor



3 parts of multimedia courseware design:

  1. Information design

- Information design is the detailed planning of specific information that is to be provided to a particular audience to meet specific objectives.

- The information designer may or may not have available (or may create) an information architecture that defines the overall pattern or structure that is imposed on the information design and an information plan that defines information units and how they are to be completed.

- The output of an information design is sometimes expressed in written instructions, plans, sketches, drawings, or formal specifications. However, on very small projects, information design is likely to be much less formal.

  1. Interaction Design

- The practice of designing interactive digital products, environments, systems, and services.

- Its main focus is on behavior.

- Interaction design is heavily focused on satisfying the needs and desires of the people who will use the product

  1. Visual Design

- Visual design is a creative process that combines art and technology to communicate ideas.

- The designer works with a variety of communication tools in order to convey a message from a client to a particular audience.

- The main tools are image and typography.

Sources : Wikipedia, AIGA

Further reading,

  1. http://lnx-hrl-075v.web.pwo.ou.nl/bitstream/1820/412/2/PROFILPB.pdf
  2. http://eprints.oum.edu.my/8/1/Effectiveness_of.pdf